Civilization V Analyst
.This page last updated:. 25 October, 2010 17:55 PST. General Notes. Only the top-tier units (Knight, Longswordsman and Trebuchet) require strategic resources; the Crossbowman and Pikeman do not.
.: September 21, 2010.: September 24, 2010OS XNovember 23, 2010LinuxJune 10, 2014,Mode(s),Sid Meier's Civilization V is a in the developed. The game was released on in September 2010, on on November 23, 2010, and on on June 10, 2014.In Civilization V, the player leads a civilization from prehistoric times into the future on a procedurally generated map, attempting to achieve one of a number of different victory conditions through research, exploration, diplomacy, expansion, economic development, government and military conquest. The game is based on an entirely new with tiles instead of the square tiles of earlier games in the series. Many elements from and its expansion packs have been removed or changed, such as religion and espionage (although these were reintroduced in its subsequent expansions). The combat system has been overhauled, by removing stacking of military units and enabling cities to defend themselves by firing directly on nearby enemies.
In addition, the maps contain computer-controlled and that are available for trade, diplomacy and conquest. A civilization's borders also expand one tile at a time, favoring more productive tiles, and roads now have a maintenance cost, making them much less common. The game features community, and elements. It is available for download on.Its first, was released on June 19, 2012, in North America and June 22 internationally. It includes features such as religion, espionage, enhanced naval combat and combat AI, as well as nine new civilizations.A second, was announced on March 15, 2013. It includes features such as international trade routes, as well as nine new civilizations, eight additional wonders, and three ideologies.
It was released on July 9, 2013, in North America and in the rest of the world three days later. Main article:On February 16, 2012, an expansion pack titled was announced. It was released on June 19, 2012, in North America, and June 22 in the rest of the world. The expansion added new features to the base game such as religion, espionage, three new scenarios, an expanded technology tree, several new units, new religious and mercantile city states, nine new wonders and nine new playable civilizations:, the, the, the, the,. Additionally, previously available only as in Civilization V, is included with the expansion. Brave New World.
Main article:On March 15, 2013, an expansion pack titled was announced and released in North America on July 9, 2013, and internationally on July 12. The expansion added new features to the base game such as international trade routes, tourism, two new scenarios, eight new wonders, several new units and nine new civilizations:, the, and the. Additionally, Ethiopia, previously available in the first expansion pack, is included with the expansion. Reception ReceptionAggregate scoresAggregatorScore89.17% (49 reviews)90/100 (70 reviews)Review scoresPublicationScoreC8/105/59.75/109.0/109.4/109.0/1093/100Civilization V received critical acclaim, achieving a score of 90/100 after 70 reviews and 89.17% after 49 reviews in.gave it 5 out of 5, describing it as a 'fantastic turn-based strategy game. In many ways. The best representation of the series and certainly the most accessible for new and old players alike', adding that the 'diplomatic model is anemic' and describing the AI as 'fairly average.'
Gave the game an 'Outstanding 9.0', saying 'This is the first Civilization for PC that is worth just about every person’s time,' but also criticizing the AI for being too aggressive and noting that players who played Civilization IV may miss the civics and religion features. Praised the game's addictiveness, claiming it to be 'yet another glistening example of turn-based bliss that will keep you up long past your bedtime'.Some reviews were less positive, with the most common criticisms being directed at the game's artificial intelligence.
Says that the game features an 'A.I. That can't play the game,' and noted that the game has 'some nice innovations that will make it hard to go back to Civilization IV. But in other ways, it's a disappointment that needs a lot more work.'
Gave the game an 8/10 despite their criticism that 'the AI in Civ V is still curiously terrible,' while gave the game a B+ while stating that 'the computer opponents are ill equipped for the military side of things.' Legacy Nearly ten years later, cited Civilization V as one of their top 50 PC games of the decade, noting its impact on future games in the game genre, particularly for 'hexifying the formerly square-based world of Civ, and complicating war by allowing only one fightsperson per map tile'.
Despite the release of a few years later, they made the case that the fifth edition 'arguably set the high water mark for the series'.Lead designer Jon Shafer did reflect back on the project, and acknowledged criticisms of the game's AI, noting that the player's opponents 'were completely enslaved to their gameplay situation, and as a result they appeared random', and that the AI 'floated from one 'strategy' to another without any real cohesion behind its decisions.' See also. Business Wire. October 19, 2010.
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^ 'The 'Fall Patch' of Civilization V will also mark the release of the DLL source code, allowing modders to compile their own DLLs for use in their mods.' By 2KGreg on forums.civfanatics.com (2012). Samuel Wicks (April 26, 2016). There’s another big new release expected, but it’s not an official expansion.
It’s the Community Patch Project (CPP; to be named Vox Populi on release), a community-made mod that overhauls and improves a majority of the game’s systems in an attempt to make Civilization V the best game it possibly can be. ^ Patrick Klepek (April 26, 2017).
Community Patch was actually built upon another mod. Since development began in 2014, it's become its own thing, prompting a rebranding: Vox Populi. Besides improving upon the game's AI, Vox Populi tweaks the game's balance, and fixes bugs that were left behind after Firaxis moved on.we have to respect them for giving us the source code, and that must have taken some courage. August 27, 2010. Retrieved August 27, 2010., Valve June 10, 2014. Retrieved September 23, 2015.
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^. Rock, Paper, Shotgun? December 6, 2019. Retrieved December 6, 2019. Shafer, Jon (February 13, 2013).
Retrieved April 7, 2013.External links.