Two Dots Level 110
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Update: While you can still use this as a way to get to Draenor, you can also just get a Mage to port you to your faction capitol in Ashran. You won’t have any flight paths, but if you have Draenor Pathfinder you can safely fly wherever you want. Note, however, that you will need to be level 90 to pick up the quests to build your garrison.Warlords of Draenor begins with a pretty explosive opening sequence that leads you through Tanaan Jungle on a merry race to bring down the Dark Portal and hopefully put a thorn in the Iron Horde’s side in the process. While the opening quests are fairly quick paced and net a lot of experience, it can get a little tiresome on repeat playthroughs, particularly if you have a lot of alts.
So why not just skip it all, and start Warlords on Draenor, bypassing the opening experience entirely? It’s absolutely possible to do so, through a little riding around and a strange little trick on, of all places, the Timeless Isle.Note that this is a lot easier to accomplish if you have a water walking mount like the, or an ability or potion that will allow you to do the same. While you can swim to where you need to go, it’s a much slower process, and by the time you get to where you want to be, you could have just gone through Tanaan anyway. Pack your bags, and if you’re ready to go head for the Timeless Isle specifically, down by where all those pesky frogs hang out on the southern shore.You’re looking for this spot on the map — right next to the pirate ship off the coast.
Once you’ve found it, swim down to find a hidden cave full of tons of sand to dig up, and four chairs arranged in a pattern around a mysterious glowing campfire. Collect all the sand if you’d like to beef up your supply of Timeless Coins (although at this point, you may not really need them).
But what we’re really interested in here are the chairs and the campfire that are pictured in the header image.Take a seat in one of those chairs, and you’ll notice that suddenly you’re able to interact with the campfire in the middle — it now says Grim Campfire when you mouse over it. And if you click it, you’ll be presented with a Warlords of Draenor loading screen.Suddenly, you’ve been teleported to Gorgrond, of all places — a small island off the eastern coast with nothing on it except for the chairs and the fire. You cannot get up here from below — players that are already level 100 or have Aviana’s Feather in their possession can fly out to this island from the Everbloom Overlook flight point, sit in the chairs and click the fire for a quick teleport back to the Timeless Isle. But if you’re level 90 and here for the first time, you don’t want to turn around and leave again, do you?This is where your water walking mount or ability comes in extremely handy, because you’re about to make a jaunt around the north tip of Gorgrond.
Note that there are hostile mobs in the water, but you should be able to avoid them for the most part — and be sure to stick near the coast so you don’t end up in fatigue zones. This is the path you want to follow:You’re headed for the Iron Docks — or rather, the uninstanced version of the dungeon. Note the two dots on the map. Alliance players will want to head to the blue dot once you get there, Horde players will want to head for the red dot. Each dot is a small camp, one Alliance, one Horde, presumably for upcoming content.
There are no quests or anything associated with the area, and you’ll want to stick closely to the camp because this area is crawling with level 100 mobs that will make quick work of your alt if you’re not careful.Instead, speak to either if you’re Horde, or if you’re Alliance. These two are listed as flight masters, but they only have one option available on their menu: Take me back to the garrison. Select this option and enjoy the lengthy flight over scenic Draenor. The flight masters will do exactly as you ask and fly you to your garrison, or where your garrison flight master would be if you actually had a garrison established. You don’t, so you’re going to end up in the middle of an area with some level 90 mobs that might attack you upon your grand entrance.
Doesn’t really matter, just mount up and head to the stranded ships on the coast – south if you’re Horde and in Frostfire, north if you’re Alliance in Shadowmoon Valley.Presto, there are quests for you to get started establishing your garrison in both areas, no Tanaan Jungle required. Note that by doing this, your character will not receive the achievement.
You’re also going to be missing out on the experience, quest rewards, and gold that you would normally get by going through Tanaan to get things started. But if you’d just like to get your alt to Draenor and get things going, this method effectively skips the opening experience and lets you do so.
And if you’d like a handy teleport back to Pandaria, you can use the chairs and campfire to get there, too, as long as you’ve got a glider or Aviana’s Feather to get you to the island off of Gorgrond.
General Battle for Azeroth Leveling TipsWelcome! While this leveling guide is specifically made for the class andspecialization(s) listed, we also have athat focuses on the specific features of the Battle for Azeroth expansionincluding preparation of your mission table that will be used to unlock newareas, progressing on your faction's War Effort to save time at Level 120, anda reminder to keep ALL of the gear you find for the Scrap-o-Matic 1000 orShred-Master Mk1, which will greatly increase your resource generatingcapabilities.
Please visit ourfor this information and more (including Heirloom and War Mode advice that alsoapplies to players who are not yet Level 110.If you were looking for WoW Classic content, please refer to our. Rotation to Level Up as a Balance DruidStarting at Level 1, you only have one main attackability:. At Level 20, you can enter.Any time you are dealing damage, be in Moonkin Form.
Cast and maintain it on thetargets. Cast and maintain it on alltargets. Cast and maintain it on alltargets. Sunfire has an 8-yard splash radius, so hit as many targets aspossible. Cast when available.You can also save this for bosses or rare mobs. Cast on cooldown. Youcan also save these to taunt a group of mobs off the tank or yourself.
Cast on cooldown but tryto save to cleave on 3+ targets. Cast. Cast to build up AstralPower. Cast and build up AstralPower or when you have a stack of.
Cast when you have 40 AstralPower. If there are more than two targets, spend yourAstral Power on. Cast when you have acharge of or when you can hit more than onetarget. Summary of Unlocked Abilities for Balance DruidsYou learn your first ability of interest at Level 3.
At Level 3, you learn, thefirst of your two DoTs. At Level 5, you can use, whichwill be your main form of personal healing. At Level 8, Druids will learn.This is the first of 4 main Druid shapeshifts. Additionally, you learn, a major mobility cooldown that puts you into Cat Form. At Level 10, you learn your second shapeshift. This is your defensive form. At Level 10, you also learn.This is your main single target spender.
At Level 12, you learnas well as and.Empowerments are generated through using. At Level 12, you learnas well as and.Empowerments are generated through casting aswell as through the passive. At Level 13, you can shift intoand cast to taunt mobs off of other partymembers. At Level 14, you learn. Thiscan resurrect fallen party members and friends.
At Level 16, you learn your second main DoT. This DoT splashes 8 yards and afflicts all targets hit witha Nature damage over time effect. At Level 18, you learn the third shapeshift.
Travel form adapts based on your riding skill andlocation. In the water, Travel Form becomes. At Level 18, you learn the third shapeshift. Travel form adapts based on your riding skill andlocation. In the water, Travel Form becomes. In a zonethat allows flying mounts, casting Travel Form instead becomes.
At Level 20, you learn.This is your final main shapeshift and your main form during combat. At Level 24, you learn.Cast this on strong melee enemies to give yourself some room to DPS before theycan attack you. At Level 26, you learn which isyour only defensive ability that keeps you in. At Level 40, you learn your multi-target spender. Spend your Astral Power on Starfall when there are morethan three enemies. At Level 42, you can resurrect party members incombat using. At Level 48, you gain access to your only baseoffensive cooldown.
Use this when you need toburst an enemy or do additional multi-target damage. At Level 50, cast on yourparties healer to make all of their casts free for 12 seconds. At Level 60, you learn thepassive which grants you more Empowerments outside of just casting.
At Level 78, you unlock.This increases the damage dealt by your Empowerments, and also. At Level 80, you learn. Thisis your interrupt which kicks the targets spell cast and leaves a blanketsilence zone in the area for eight seconds. Balance Druid PvP Talents for Leveling.
is the strongest defensive choice for BalanceDruids. Already provides a large amount of armor andIronfeather Armor increases that value making you extremely tanky to Physicalattacks. is one of the better offensive options for PvE.When you cast on a target and the root breaks, thetarget takes a burst of damage equal to about two s. is the strongest defensive choice for BalanceDruids. Already provides a large amount of armor andIronfeather Armor increases that value making you extremely tanky to physicalattacks. is one of the better offensive options for PvE.When you cast on a target and the root breaks, thetarget takes a burst of damage equal to about two s. is useful for tagging mobs and kiting them.
Pairthis PvP talent with for increased effects.Most other options are not particularly noteworthy.is viable for group content and isanother modifier that you can use to delay enemiesfrom reaching you. Legendary OptionsIf you are just coming out of Level 110, youwill probably have a number of different Legendary items to choose from. YourLegendaries' special effects will stop working at Level 116, but until then,they can be a very powerful addition to help you level up quickly. These areour Legendary recommendations for leveling as a Balance Druid in Battle forAzeroth:.
is great as it gives you a passive movement speedboost, as well as giving you a speed boost when you proc the legendary. Thismakes pulling mobs a breeze and the Haste helps you kill them quicker. casts one additional on asecondary target. When paired with, Lady and the Childcasts a third Moonfire on another target instead of only two. Quest RewardsYou should equip new quest rewards when their itemlevel starts beating out your previous set of gear. In Balance Druids' case,Tier 21 gear is very strong as it increases the damage dealt by your DoTs by20%. And are your main pullingabilities and do the majority of your damage while leveling to 120.
Try toreplace these closer to 120.If possible, we recommend holding on to all QuestRewards you do not use. They can be scrapped at Level 120 for material resourcesfor profession crafting. ConsumablesThere are several consumable items that can bepurchased that will help you with your leveling speed. increases your movement speed by 150% (more thana mount!) for 8 seconds. It has a 1-minute cooldown. This is extremely usefuland should be used often and aggressively for any travel that is more than 100yards long. are an Engineering item that increase your movementspeed by 200% for 25 seconds.
These will make you almost as fast as a Flyingmount. We recommend having a lot of these, and using them whenever you aretraveling more than 250 yards. is very useful for covering long distances fromhigh places. Rotation to Level Up as a Feral DruidDue to Feral only being unlocked as a talentspecialization at level 10, it is advised to follow the Balance options untilyou reach this point and then can select this option. should be applied to your targetwhen you have 5 Combo Points. should be used as often aspossible when low on Energy. should be used as often aspossible when low on Energy.
Look out for resets of itscooldown when nearby enemies die with bleeds applied to them. Apply to any nearby targets. Cast when at 5 ComboPoints. Cast whenever more than onetarget is nearby. Cast to generate Combo Pointswhenever available if only one target is nearby. should be maintained on alltargets when there are multiple enemies nearby. should be used as often aspossible for a burst of free Energy regeneration.
Cast when multiple targets arenearby. You should be consumingwhenever possible to gain thebuff between pulling enemies. Make sure to always remain inwhenever in combat.
Summary of Unlocked Abilities for Feral DruidYou unlock your first ability of interest at Level 5. At Level 5, you unlock, whichcan be used to heal yourself or other allies nearby for a small amount.
At Level 8, you unlock, whichwill be your form of choice for the remainder of your leveling experience. Thisis required to enable the majority of your Feral abilities. At Level 8, you unlock, which is along cooldown sprint effect that lasts for 10 seconds, and is very useful formoving between enemies. At Level 8, you unlock, which isyour primary source of Combo Point generation for Feral, dealing Physical damageto your current target. At Level 10, you unlock,which can be used as a defensive form. At Level 10, you unlock, whichis your single target damage dealing ability whenever you are in Bear Form. At Level 10, you unlock,which is your first Combo Point spender.
Feral Druid PvP Talents for Leveling. provides an instant way of applying bothand to your target without a Combo Point cost,and is great for starting a fight with more powerful enemies without requiringany ramp up, so is highly recommended as an extra tool.
causes successful interrupts withto reset the cooldown of. Legendary OptionsIf you are just coming out of Level 110, you willprobably have a number of different Legendary items to choose from. YourLegendaries' special effects will stop working at Level 116, but until thenthey can be a very powerful addition to help you level up quickly.
These areour Legendary recommendations for leveling as an Feral Druid in Battlefor Azeroth:. is extremely strong, granting passive movementspeed as well as a bit of free Haste. The effect can also be triggeredregularly with or amongst othercrowd control tools, and is highly recommended.
allows you to build up a surplus of Energy whenmoving between different encounters, and allows you to front load your damagedue to this and is such very useful. is essentially an automatic mount whenout of combat. Despite its tooltip, it only allows you to fly in flying zones,so you will not be able to fly in Battle for Azeroth zones. This is a greatLegendary to pair up with to really push your abilityto move between combat areas. Quest RewardsYou should equip new quest rewards when their itemlevel starts beating out your previous set of gear.
If you are currentlywearing Tier 21 gear, it is best to let the quest rewards significantly beatyour existing item level before using them. With that said, you will unlockAzerite pieces early on, which are worth using over Tier gear in mostcircumstances.If possible, we recommend holding on to all QuestRewards you do not use.
They can be scrapped at Level 120 for materialresources for profession crafting. ConsumablesThere are several consumable items that can bepurchased that will help you with your leveling speed. increases your movement speed by 150% (more thana mount!) for 8 seconds.
It has a 1-minute cooldown. This is extremelyuseful and should be used often and aggressively for anytravel that is more than 100 yards long.
are an Engineering item that increase your movementspeed by 200% for 25 seconds. These will make you almost as fast as a Flyingmount. We recommend having a lot of these, and using them whenever you aretraveling more than 250 yards. is very useful for covering long distances fromhigh places. Summary of Unlocked Abilities for Guardian DruidsYou learn your first ability of interest at Level 3. At Level 3, you learn, whichyou can use to pull enemies at range and apply a damage over time effect.
At Level 5, you can use, whichwill be your main form of personal healing. At Level 8, Druids will learn.This is the first of 4 main Druid shapeshifts. Additionally, you learn, a major mobility cooldown that puts you into Cat Form. At Level 10, you learn your second shapeshift.
This is your primary form which you will need to be induring combat to cast your abilities, and which increases your Armor andStamina. At Level 10, you also learn.This is your main single target ability. 2020 my country apk. You will also learn,your main damage dealing Rage spender. At Level 12, you learn,your primary multi target ability.
At Level 13, you learn, whichcan be used to taunt mobs off of other party members or to pull enemies from adistance. At Level 14, you learn.
Thiscan resurrect fallen party members and friends. At Level 16 you unlock, whichis your stealth tool. This can be cast when in Cat Form and out of combat toenter stealth and become invisible to enemies.
At Level 18, you learn the third shapeshift. Travel form adapts based on your riding skill andlocation. In the water, Travel Form becomes. At Level 20, you learn. Thisis your main active mitigation tool, in which you spend Rage to gain Armor. At Level 22 you unlock, allowing you to dispel Curses from yourself andallies.
At Level 24 you unlock, which can be used to root enemies at a distance ifthey are causing you issues to give some breathing room. At Level 26, you learn whichis your first defensive cooldown.
Use this when you are fighting a lot ofenemies and taking moderate to high levels of damage. At Level 28, you learn,which disorients nearby enemies, causing them to stop casting any spells orattacking you briefly. At Level 32, you learn, whichis your main filler spell. At Level 34, you gain thepassive, which reduces all damage you take by 6%. At Level 36, you learn, your second and final defensive cooldown. Usethis when you expect to take very high damage.
At Level 40, you learn, your self-heal. Guardian Druid PvP Talents for Leveling. causes to grant a buff thatincreases and damage for 6 seconds.This is a strong DPS increase and is definitely recommended. increases yourmovement speed by 20% and prevents you from being slowed below 100% movementspeed. This improves your mobility and will reduce travel time, which isimportant while leveling.
replaces, an ability thathistorically has no function in solo content. In exchange, you (and your allies)deal increased damage to the target you taunt. causes your togenerate 60 Rage over its duration. This is occasionally useful for pullinglarge groups of enemies and putting up several stacks of.
empowers your chosen Affinity talent. Thisis particularly strong when paired with as itcan significantly improve the damage you deal.Of the remaining PvP talents, andmay have limited or niche applications in leveling or open world PvE content,but they do not provide the overall benefit of the recommended list above.
Therest of the PvP talents do not contribute meaningfully to leveling or openworld PvE. Legendary OptionsIf you are just coming out of Level 110, youwill probably have a number of different Legendary items to choose from.
YourLegendaries' special effects will stop working at Level 116, but until then,they can be a very powerful addition to help you level up quickly. These areour Legendary recommendations for leveling as a Guardian Druid in Battle forAzeroth:. is great as it gives you a passive movement speedboost, as well as giving you a speed boost when you proc the legendary. Thismakes pulling mobs a breeze and the Haste helps you kill them quicker. increases the potency of the passivesgranted by your Affinity talents. When combined withit will further increase your movement speed,which is very important for leveling efficiently.
casts one additional on asecondary target, in addition to increasing the damage Moonfire deals. This cansignificanly improve your damage output, especially when paired with.
ConsumablesThere are several consumable items that can bepurchased that will help you with your leveling speed. increases your movement speed by 150% (more thana mount!) for 8 seconds. It has a 1-minute cooldown. This is extremely usefuland should be used often and aggressively for any travel that is more than 100yards long.
are an Engineering item that increase your movementspeed by 200% for 25 seconds. These will make you almost as fast as a Flyingmount. We recommend having a lot of these, and using them whenever you aretraveling more than 250 yards. is very useful for covering long distances fromhigh places.
Legendary OptionsIf you are just coming out of Level 110,you will probably have a number of different Legendary items to choose from.Your Legendaries' special effects will stop working at Level 116, but untilthen, they can be a very powerful addition to help you level up quickly. Theseare our Legendary recommendations for leveling as a Restoration Druid in Battlefor Azeroth:. is great as it gives you a passive movement speedboost, as well as giving you a bigger boost and Haste when you proc thelegendary effect. You can activate the effect with,pull back effect and.
increases damage by 20%and makes Moonfire apply to another target in combat nearby. This legendaryis incredibly powerful and will allow you to pull multiple mobs without anyproblems. Quest RewardsYou should equip new quest rewards when their itemlevel starts beating out your previous set of gear. In Restoration's case, Tier 21gear is not useful while leveling and it is recommended that you replace anygear with Mastery with it. You will obtain Azerite pieces relatively early onand these are worth using over Tier gear in most circumstances, but do notreplace with Azerite gear until level 116.If possible, we recommend holding on to all QuestRewards you do not use. They can be scrapped at Level 120 for material resourcesfor profession crafting. ConsumablesThere are several consumable items that can bepurchased that will help you with your leveling speed.
increases your movement speed by 150% (more thana mount!) for 8 seconds. It has a 1-minute cooldown. This is extremely usefuland should be used often and aggressively for any travel that is more than 100yards long. are an Engineering item that increase your movementspeed by 200% for 25 seconds. These will make you almost as fast as a Flyingmount.
We recommend having a lot of these, and using them whenever you aretraveling more than 250 yards. You can pair them with andeven to move even faster and in Stealth. is very useful for covering long distances fromhigh places.