Starsector Review
Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. The player is a space captain who can seek out fortune and glory however they choose.You can purchase Starsector through and check out the old.Rules:. Follow. Be nice. Dont post or comment direct download links for mods - Link to the forum page or refer to the discord instead. Do not provide resources to acquire game through any means other than the official website. Piracy, torrents).
Starsector Is A Singleplayer Strategic Space RPG. Adam Smith. 4 years ago. 29 We've written about Starsector official site before. It went by a different name then, starfarer, but it's the same densely packed space RPG today as it was back then. Aug 16, 2019 I just saw a YouTube review of Starsector by SsethTzeentach, and apparently the video brought over a ton of traffic to your website. The review gave it 10/10, btw. Ah yes, I saw it too. Nice to see what the state of the current game is. I haven't played since.54a.
Report wrongdoers. Since you have a few hours in MB:The game has multiple factions like MB, vying for the known world.
With only the base game, it is impossible for factions to capture other faction's bases, but you can do that with mods. The factions will still send raids and harass fleets belonging to hostile factions. They don't join together many small fleets when they do this and instead just spawn one large fleet.
So you don't have factions completely failing to even muster/deploy like is so common in MB.The same customization as was in MB is seen in Starsector. A large number of ships in a variety of sizes and with a number of roles means it's easy to customize your fleet. Each ship then has a unique special ability that is hardlocked to that ship type, hardpoints for a large variety of weapons (coming in three sizes and three types with most hardpoints being limited to specific types and sizes), the ability to increase the ships basic energy level and dissipation speed and the ability to mount upgrades to the ship that change how the ship works on specific ways. So Starsector exceeds MB in customizability.They have a very similar trade system and it is equally hard to exploit. Planets and stations will have traders arriving and, if they happen to go awry, the station will suffer with negative effect applied.The game has a similar number of factions spread out over the land/space, but in Starsector the map is much bigger and is largely unpopulated.
So you can explore the reaches of space, or fight in the known systems. MB exceeds Starsector in that they have a similar number of main factions, but MB has a very high number of small factions, while SC just combines these into either the independents faction or the pirate faction.The game doesn't have a fully fleshed out diplomacy system. Currently there's just a simply relation system where what you do gives you a plus or minus to your relation with that faction. It looks like he's going to expand on this as there are already characters in the game that have little to no dialogue and you can raise and lower your relations with that single character as well as his faction.The games are equally unforgiving in how they work.
A single bad loss can wipe out your army/fleet. You also start relatively equally poor, but SC is better in that it provides the option for a richer start (though of course we abstain from such unearned wealth) and I do believe there is some kind of insurance aspect in the game, though this might have been part of some mod.The games are very similar in that they have a very rich modding community and you will soon have kitted the game out as you would like. Adding mods that provide more factions, more faction warfare, more ships, more options for play and turning your game into a unique beast causing you to have trouble remembering what was part of a mod and what wasn't.If you've spent multiple hours in MB and enjoyed it (instead of shying away from that learning curve and difficulty), then I can promise you you will enjoy Starsector. The thing marvel movie. If not, it's $15. It's not the end of the world.
Starsector is primarily a space combat game about directly controlling a single ship, fighting in a fleet environment.The combat mechanics have both excellent depth and a good complexity to depth ratio, driven by a general game design philosophy of many soft interactions between many mechanisms. This does cause a sharper learning curve however the reward is excellent with many vets learning new tricks after even years of play.There are many other abstracted features to provide meaningful context & opportunity for the excellent combat. Although they tend to be abstracted, simplified system as combat is the heart of this game.Longevity is exceptional due to a very developed modding community with solid dev support. There are many large, high quality content mods developed over many years and some high quality feature extension mods.This game will not be finished soon. A purchase now provides access to a solid, stable, enjoyable experience that will receive further updates when they are done (years). The hazard rating for this being abandoned or failing is extremely low, due to a long history of constant development, consistently sensible economic decisions and reasonable existing income stream.I would recommend this as an excellent purchase, either to play immediately or to speculatively purchase for a full experience later. It has a pretty similar game loop to warband.
You travel around the map interacting with stationary settlements and other mobile groups, with options for peaceful and violent interactions. It's lighter on the politics and heavier on trade and exploration.The actual combat is very different from M&B, and is one of the big selling points. You can get a decent idea of how it works from LP videos. It's a fairly slow and deliberate balancing act between defense, offense, and positioning, since firing weapons and defending yourself with shields draw from the same resource. Still in development. 0.9 just released, which added a lot of stuff. Read up on the developer’s blog posts and you’ll see the intent and detail he is trying to achieve.I love the game.
Love the “flotilla” approach to fleets where you have to decide whether to be light and quick or bring supply ships and fuel tankers to stay out longer. Love that carriers are a thing. Love that it’s a gamble to go out scavenging. Love that small ships have a place in combat along huge behemoths.Mods are great too, though most are going through their update processes, given all the changes in 0.9. Mods add factions, new ships, weapons, etc.
Some factions are ridiculously overpowered but the asymmetry is cool if you want to role play vs min/max.The game isn’t on Steam and won’t be, so you have to hunt a little for mods/blogs (as in go to the game’s website.no biggie). The dev has some strong feelings about Steam, but we’ve been getting by fine for the past few years all the same:) Figured id bring it up as most new players ask.Not much of a “story” as has been mentioned. More of a sandbox. There’s a simulator feature that lets you put whatever ships against each other to test out setups and fleet compositions.
You can spend a lot of time just doing that.My $0.02:).