Rhythm Heaven Megamix Sprites
The pillars on the sides have a message reading 'Accept Jesus as your savior and win a free PSP'. The rhythm machine during the test is a publicity picture of Adam Sandler looking depressed enclosed in the stand chart from JoJo, The A button on the machine is the Blue Bear’s face from Rhythm Heaven Megamix.
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This is a sub-page of Rhythm Heaven Megamix.
This article is a work in progress. ..Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
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- 1Unused Graphics
- 1.7Test Game
Unused Graphics
Spaceball Lush Remix
The Lush Remix assets for Spaceball contain an unused mask that resembles a leaf.
There are sprites for a little alien without its spaceship which also go unused.
Night Walk
Night Walk's files include sprites for an electric fish, and corresponding sprites for when the player jumps into it. These sprites were used for Night Walk 2 in Rhythm Tengoku, but go unused here due to Night Walk 2 being left out.
Bunny Hop
The A button and D-Pad sprites from the original version of Bunny Hop were revamped, but are just as unused as before.
Fillbots
An image of a Fillbots factory, which possibly could have been used in Fillbots 3 for the in-game shot of the factory that appears at the beginning of the minigame. Oddly enough, it is very different from the factory shot used in-game; it may be from an earlier point in development.
The small Fillbot goes unused because Fillbots 3 is also unused. They still have code left; when hacked into the game, they function just as they did in Rhythm Heaven.
Cheer Readers
Used |
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There is an unused asset of an unfilled middle Fillbot in the tutorial files of Cheer Readers. A filled middle Fillbot is used instead.
debug
Present in cellanimdebug.zlib are these images.
Test Game
Graphics for a test game can be found in the game's files only in the Japanese version.
Test Background
cellanimtest_v0.zlibtest_b.ctpk contains this image.
Low Res Test Sheet
cellanimtest_v0.zlibetst_128.ctpk contains this low resolution image of the test sheet below.
Full Sized Test Sheet
cellanimtest_v0.zlibarcdatatest_00_rot.ctpk contains three characters which all have an uncanny resemblance to the Toss Boys from Rhythm Tengoku.
Quiz Show
The Quiz Show sprite sheets contains assets used only in Rhythm Tengoku's endless version of the minigame, which isn't present in Rhythm Heaven Megamix.
Lockstep
The Lockstep sprite sheet contains an unused arrow. Interestingly, this arrow was also present in the sprite sheet for Lockstep in Rhythm Heaven.
Micro-Row
There is an unused Micro-Row minigame icon (from Micro-Row co-op in Rhythm Heaven Fever) for Micro-Row 3.
Board Meeting
An unused Rhythm Item sprite of a chair from Board Meeting. This suggests it could've been used for the prequel mentioned in the debug menu, or that the chair was planned to be used instead of the VIP Sunglasses.
A sprite of the assistant holding a cup of water sprite from the original version of Board Meeting was revamped, but is just as unused as before.
Big Rock Finish
Big Rock Finish's files include sprites for Boo-boo (The green ghost with white glasses) talking into a mic which goes unused here. These were also present in the sprite sheet for Big Rock Finish in the original Rhythm Heaven.
Tap Trial 2
Tap Trial 2's files include a revamped spritesheet for the unused camel from Rhythm Tengoku's Tap Trial 2, but is just as unused as before.
Catchy Tune
Catchy Tune's files include sprites for a monkey and a cat, unused small fruit sprites, a puppy and kitten, and coconut sprites which may have been meant to be used in the unused triquel of Catchy Tune also mentioned in the debug menu, but they all go unused here.
Rhythm Tweezers
Rhythm Tweezers's files include a sprite for a hand holding a 'Don't peek' sign (and two new signs presumably for covering the left and right parts) intended to block your view of the vegetables's hair. This sprite was used for the Rhythm Tweezers sections in Remix 8 in Rhythm Tengoku, but goes unused here for obvious reasons. There are clippers and cones in the sprite sheet which also go unused.
Glee Club
Glee Club's files include sprites for a chorus kid crouching down and up and gazing up that went unused. Interestingly, these sprites were also present in the sprite sheet for Glee Club in Rhythm Heaven.
Fan Club
Fan Club's files include a sprite for Pop Singer's ponytail from Fan Club 2 from Rhythm Heaven that goes unused here.
There is also a mic from the original version included in the files which goes unused.
Shoot-'em-up
There are some unused expressions for the Radio Lady in Shoot-'em-up files. Perhaps the game was planned to have her act during the gameplay like in the original version.
Karate Man
Every Karate Man's files include a sprite for an unused blue little alien from Spaceball as a flying object. The orange and normal variations of this sprite appears in Karate Man Combos! and Karate Man Senior's files, respectively.
Kitties!
Kitties!'s files include a sprite for a kitty sticking his butt out.
Tongue Lashing
Tongue Lashing's files include sprites for a yellow bug with different expressions.
Version 1.1.2If you like this community-driven project, why not give it a Star in the upper-right corner? Changes. New sprite parts' positions automatically default to (512, 512) (centre of canvas). Data filename will appear in texture/header file dialogsBugfixes. Fixed unknown data in BCCAD sprite parts not being set when copied. Fixed unknown data in BCCAD sprite parts not being set when instantiated. Fixed RasterFormatException dialog spam when loading data with out-of-bounds regions.
Now an empty region is rendered, but in-game it will still crash (expected behaviour). Version 1.1.0If you like this community-driven project, why not give it a Star in the upper-right corner? Additions. Added 'Reload Texture' option. Accessible through the current editor's tab's context menu (right click the tab). Added Debug tabChanges. Rewrote the rendering system.
Blush′ing.ly, adv. Blush blush game boys. Blush a group of young boys, 1486 15th-century pun on the shyness of adolescent youth.
Overall there are good optimizations and performance improvements. However, BCCAD rendering is still much slower than BRCAD rendering due to the multiply and screen colour effectsBugfixes. Fixed RHMM crash when loading in a BCCAD where sprites that were created by the user having corrupt data. Version 1.0.5A new parameter has been found in the BRCAD format via issue - rotation in animation steps.If you like this community-driven project, why not give it a Star in the upper-right corner? Additions. Added rotation field in BRCAD animation step properties.
This also means that the rotation field for animation steps in BCCADs was moved out of the 'BCCAD-specific' categoryBugfixes. Fixed - bad rotation with non-square textures when loading BCCADs. The loading rotation code has been rewritten so hopefully it isn't janky anymore. Fixed - rotation for BRCADs was not defined. (Hotfix ) Fixed incorrect scale rendering for animation steps. Version 1.0.0Welcome to the first official release of Bread!Bread is licensed under the - please refer to it for more information.If you like this community-driven project, why not give it a Star in the upper-right corner?