Carmageddon Max Damage Wiki
UK PC Version boxart, MacPlay, Aspyr MediaDOS4GW, Windows 9x, Macintosh, Microsoft WindowsRelease date(s)Original: June 20, 1997Digital: September 27, 2012Vehicular combatMode(s)Single player, Network MultiplayerPlayers1 - 6 players: M: 18: MA15+: 15+ (cut): 12 (cut)CD-ROMSystem requirementsMS-DOS 6.2 / Windows 9575MHz CPU8MB RAM(16MB Win95)20MB Hard Disk Space2MB Graphics card4x CD-ROM DriveSoundBlaster or 100% CompatibleIPX (for network game)Input methodsKeyboard & MouseUS cover This article has been! It's feature.For the article about the Carmageddon series, see.Carmageddon is the first of a series of graphically violent driving-oriented video games produced by, published by Interplay and and released June 30, 1997 on Windows PC and Macintosh. It has the dubious title of being a poster child for video game controversy.The game was notable for its realistic and ground-breaking physics, and for its in-game movie making features. It was also one of the earliest examples of a 3D driving game, and may have influenced other later games including the and series. Contents GameplayThe aim is for the player to work their way up the system, from 99th place to first. The player vehicle is pitted against a number of computer controlled competitors, in such as cities, mines and desert towns. Levels can be beaten in one of three ways:.
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Completing all the laps of the race course, as one would a normal racing game. ' (wrecking) all the opponents vehicles.
Add-on Cars for Carmageddon 2. The real deal, what everyone is after. Considering Carmageddon 2 has the best deformation algorithms, lots of people wanted (and still want!) to create their own models for the game. Carmageddon 2 allows cars to have detachable parts, doors, moving/animated components and the likes.
Killing all the in the area.There are three to choose from. Each level has a time limit, but more time may be gained by going through, collecting, damaging the competitors' cars, and by running over (with awarded for style).These actions also reward the player with, which can be used to make instant or the car (after falling down a chasm, for example).
They can also be used to upgrade stats in the between races. This is also the time to switch which car to drive if others have been obtained.As well as opponents partaking in the 'race', some levels also contain a number of, which will activate their sirens and hound the player when provoked. They can be attacked and destroyed, but do not count as opponents. A single ' exists in, and it can be claimed if destroyed. An is available at any point during a race.The game also had a mode - Up to 6 players could play over a network connection.PlotThe intro movie portrays the build-up to the start of a race, focusing on the drivers and their vehicles on the starting grid.
Censored versions of the game had a different voiceover and some alternate footage, in order to justify the presence of zombies as opposed to humans:' The year is 2028. Solar flares have contaminated the atmosphere, turning 80% of the world's population into wandering crowds of evil zombies. In this era of peace, where weapons are a forgotten problem of the past, mankind has only one option - to defend society as we know it IN CARS. All pedestrians have been cleared from the streets; Carmageddon is our only hope.
'The ending movie was the same in all versions, showing the player mowing down race officials in the. The Blood version had no voiceover, but the censored version had the following speech:' They presented the cash, the lousy trophy, but the other stuff?
The new world? There was no end to this hell, no fabled land of clean air and freedom. It was all the same, and now you knew the truth, they'd NEVER let you live. So you've got to keep going, you've got to keep driving, because while you're driving, you're surviving. 'Characters Main article.
See also:Carmageddon features 30 characters, each with their own individual vehicle and three stats; Top Speed, Weight and 0-60 Speed (Miles per hour). Each of these attributes leads to each car having pro and cons, such as light cars being fast but weak. The player can choose one of two characters to play as in the game - (male) or (female) - and their own username.Some cars in the game are ': occasionally when an opponent has been wasted, a message will pop up to notify the player that the car has been added to their, free of charge. All cars are unlocked upon completion of the game (including the Police vehicles), but those that were not earned are labelled 'CHEAT!' See also:Carmageddon began life in 1994 as a banger-racing game, but it was decided by publishers that a license was needed to ensure success.
The rights to a video game were sought, but the rights owners could not be found. Development moved on based around a license - a sequel to the 1975 cult classic movie. This brought in the 'running over people' part of the game. Unfortunately the license agreement fell through late in development; in near-final versions of the game, the.exe was still called Deathrace.
Stainless decided to press on and create their own.Controversy.
Private | |
Industry | Video games |
---|---|
Founded | 1994 |
Founder | Patrick Buckland Neil Barnden |
Headquarters | , |
Products | Carmageddon Magic: The Gathering – Duels of the Planeswalkers Risk: Factions |
Number of employees | 50 |
Website | stainlessgames.com |
Stainless Games is an independent Britishvideo game developer based in Newport, Isle of Wight, that is best known for the creation of the Carmageddon franchise.
History[edit]
Originally named Stainless Software, the company was founded in 1994 by industry veteran Patrick Buckland and Neil 'Nobby' Barnden.
Buckland was the lead programmer on Carmageddon and Carmageddon II: Carpocalypse Now and Barnden was the lead artist on both. Before Stainless Games, Buckland was a freelance programmer and Barnden was a senior designer at Conran and The Body Shop.
Starting with sub-contracted 3D engine work for Argonaut Games, and developing medical multimedia titles for the Times-Mirror Company, the company went on to develop what later became Carmageddon for SCi. This was launched amidst much controversy over its violent content in 1997 but received high review scores thanks to its compelling gameplay and many ground-breaking features (including a fully featured physics engine - a world-first for video games). Stainless released a sequel, Carmageddon II] in 1998. Subsequent versions of the franchise (Carmageddon TDR 2000) were contracted by SCi to other developers and Stainless Games had no involvement.[1]
In 2006, Stainless was sub-contracted by Blitz Games to develop one of their three Burger King games, PocketBike Racer. The company has subsequently developed in the console download field, having eleven titles released or soon to be[when?] released on XBLA, plus two titles on PSN (PS3). These include a range of Atari classic titles which have both the original version running under an emulator, and a completely re-written evolved version. These were also released on PSP as a single product in December 2007. Electronic Arts released the Stainless developed PSP and DS title Scrabble in early 2009. For licensing reasons, this was available for the North American market only.
The company released Magic: The Gathering – Duels of the Planeswalkers in June 2009 on XBLA. Developed over nearly two years in conjunction with Wizards of the Coast, the title broke sales records on Xbox Live Arcade (171,000 in the first month) and was well received by both critics and players. In April 2011, it was announced by Wizards of the Coast that Stainless Games was working on the new updated client version of Magic: The Gathering Online (commonly known as MTGO or MODO).[2]
Stainless has also licensed Buckland's 1980s Mac classic Crystal Quest and has produced versions for XBLA and Windows Vista.
On 1 June 2011, Stainless announced that it had retrieved the rights to the Carmageddon brand, and that a new and completely independent game was in development, named Carmageddon: Reincarnation.[3] On 8 May 2012, Stainless announced a Kickstarter project aimed at funding Carmageddon: Reincarnation into a new game, with an initial requirement of $400,000 which was successfully completed on 7 June 2012 at $625,143.[4]
Games[edit]
- Carmageddon (1997)
- Carmageddon II: Carpocalypse Now (1998)
- Crystal Quest (2006)
- Novadrome (2006)
- Atari Classics Evolved (2007)
- Tempest (2007)
- Asteroids/Asteroids Deluxe (2007)
- Missile Command (2007)
- Centipede/Millipede (2007)
- Happy Tree Friends: False Alarm (2008)
- Red Baron (2008)
- Warlords (2008)
- Battlezone (2008)
- Magic: The Gathering – Duels of the Planeswalkers (2009)
- Scrabble (2009)
- Risk: Factions (2010)
- Magic: The Gathering – Duels of the Planeswalkers 2012 (2011)
- Magic: The Gathering – Duels of the Planeswalkers 2013 (2012)
- Magic: The Gathering – Duels of the Planeswalkers 2014 (2013)
- Magic: The Gathering – Duels of the Planeswalkers 2015 (2014)
- Carmageddon: Reincarnation (2015)
- Magic Duels: Origins (2015)
- Carmageddon: Max Damage (2016)
- Carmageddon: Crashers (2017)
- ShockRods (2019)
References[edit]
- ^Wallis, Alistair (14 December 2006). 'Playing Catch Up: Stainless Games' Patrick Buckland'. Gamasutra. Retrieved 12 May 2011.
- ^'Magic Online Status Report - April 2011'. Retrieved 8 May 2012.
- ^'New Carmageddon game confirmed for digital release'. Computer and Video Games. 1 June 2011. Retrieved 1 June 2011.
- ^'Carmageddon Kickstarter'. 8 May 2012. Retrieved 8 May 2012.