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Anno 1404 Production Chains

publisher: Ubisoft

Jul 26, 2009  I have some questions about production chain efficiencies. Let's use hemp fields and weaver huts as an example. Since only the last building in a production chain (the weaver hut) needs to be connected to the market via road, and all other buildings in the chain (hemp fields) will feed the weaveer hut even if they are not connected to any roads, so long as they are in the. Other useful tools are the Anno 1404 production chains calculator and nobles/envoys calculator. Population and chain calculations for ANNO 1404. This app lets you manage your current population data and calculates the required amount of buildings.

Game mode: single player

game release date:

25Jun2009

PC
Videos 8DemoFiles 15Images 67ExpansionSeries

Anno 1404 is the fourth part of a popular economic strategy game series. The game takes you to Medieval Times (15th century), focusing on the World of Orient. You take control over a group of colonists who manage to get to the eastern coast of Asia.

The gameplay uses similar rules as the previous games in the Anno series do. In most cases the game starts on a ship, and you have to decide on which one of several available islands you want to set a camp. The key to success is constant development of your colony, which in time changes from a small village into a bustling metropolis.

The economy was based on mechanics well-known to the veterans of the series. Some of the player’s tasks are: fulfilling wishes of the colonists, creating effective production chains, meeting a demand for particular merchandise, or trading. At the same time you have to keep your funds stable, e.g. by regulating taxes.

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The game offers an array of diplomatic actions. Sustaining friendly relations with the inhabitants of the uncharted lands can open a supply of oriental products, such as coffee or carpets. One of innovations in Anno 1404 is introducing influential sultans. You can get their favorable attention by constructing spectacular monuments or giving them rich gifts.

The game features several game modes, including a single player campaign, in which you get to know the story of Lord Northburgh conflicted with a villainous archbishop, who aims to take hold of the Orient. Sandbox mode is another novelty. Here, the player does not have any set objectives, but can focus on development of his colony as he sees fit. Along with progress you get various rewards. You can also send your progress to other players.

Anno 1404 works on a completely new game engine, featuring even more visual effects than before. The game is played on bigger maps, giving the player more freedom. It is also noteworthy that you can slightly modify the appearance of buildings. In contrast to previous Anno games, where buildings automatically appeared on the map, now you can watch them being constructed. Other minor changes include wind simulation and more realistic water.

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System requirements

PC / Windows

Recommended: Core 2 Duo 2.6 GHz, 2 GB RAM, graphic card 512 MB (GeForce 8800 or better), 6 GB HDD, Windows XP SP3/Vista

I have two questions about the placement of Production Buildings in Anno 1404:. What is the Radius of a production building all about?

If i have an iron smelter it shows me a radius for the building. What does this radius mean?. Do ressources need to go to the warehouse, even if the production facility which needs them is on the way?

I have the buildings in this order:Iron Mine - Iron Smelter - WarehouseIf the market cart gets iron ore from the mine, does it drop it at the iron smelter or will it bring the ore firstly to the warehouse and then another (or maybe the same cart) will carry it to the iron smelter? Production buildings that requires moveable/storable resources have a radius (A, destination).